ABOUT ME
A Syrian student and aspiring game developer based in Tokyo. Currently studying at Technos College, focusing on game programming with Unity and C#. I blend modern technologies and AI tools to build engaging gameplay systems. Ready to work both on-site and remotely.
Away from the screen I build plastic model kits — especially Macross mecha. Once I start one, hours disappear and I completely forget my surroundings.
All concepts, game ideas and creative direction are my own. I use AI as a build tool — to turn those ideas into working code, layouts and documents faster.
A lyrical 2D platformer GDD & proposal featuring multi-language support.
Chicken Invaders style game developed with modern assistance.
3D environmental models including station and campus.
Character, UI, and level design concepts created in Photoshop.
Meeting the Digital Extremes team after 11 years.
A complete Game Design Document for the traditional board game Barjees.
A trilingual interactive beginner's guide to Warframe, built from scratch with vanilla HTML, CSS and JavaScript.
A fast, neon arcade space shooter inspired by Chicken Invaders-style gameplay. Built as a custom HTML5 Canvas + vanilla JavaScript engine — no game engine used.
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A full 3D reconstruction of Musashi-Koganei Station and Technos College campus in Maya. Modelling, texturing and lighting built from photo reference.
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A collection of graphic design work created in Photoshop, including UI/UX mockups, educational posters, and 8-bit character sprites with a focus on readable silhouettes.
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After 11 years of playing Warframe and watching Devstreams, I finally met the faces behind the screen. It felt like a heartfelt family reunion, and I had an incredibly inspiring and warm conversation with the Digital Extremes team.